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Showing posts from February, 2021

Week 21

 Modelled and unwrapped speaker. ceiling fan modelled and unwrapped. napkins modelled. Door frames and doors modelled. Artworks created. I also began working on reducing texture size and reworking textures so that I can maximise the space, i.e taking 4 textures that were originally 4096 x 4096 and putting them all onto one 4096 x 4096 by making them all 1024 x 1024. This is because they don't need as much texture space as I'm giving some of them as they are mostly smaller objects which means they don't need to be the highest resolution. Also in regard to textures, I could change things that are all the same colour to one material to save texture space, or place them all within a small area on the texture space and put their Uv's on that colour space. This is because I don't need any detail from these items, just simple colours. I could also overlap some tiling assets that need it. However, if any have normal maps or ambient occlusion I cannot overlap those as it wil...

The story of the Plant based café

 The plant based café: Set in the not too distant future.... 2454 The Plant based café is seen, with it's doors open for all customers. However, this plant based café is not human like. In the year 2246 Humans were officially wiped off of Earth's surface, leaving only few surviving creatures around. 2430 An alien ship, 'The pot' (as the aliens deemed it) was travelling through space, looking for a spare planet to inhabit, as their previous one was  destroyed by their ruler, Dionaea muscipula. There were however, many warning signs that their ruler would go crazy, so with the knowledge of this, thousands of the little plantlings that lived on planet Vita, decided to escape. With the help of the best scientists in the world they managed to create a space ship big enough to encapsulate around 3,000 plantlings. The spaceship had only been in space for a few weeks before they found earth, the perfect world to take over.  Once landing they discovered what seemed to be a plane...

Week 20

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This week I managed to complete a bean texture for my coffee bean sacks that will be placed in the environment. I found this challenging to say the least, mostly because of the struggles getting the texture to look correct with normal maps applied. After doing this I managed to put them into my unity scene and then add some rigid body and box colliders to individual beans. After focusing on this I re worked my textures for certain assets, i.e the display fridge and the light, trying to see what shade f glass looked better on them individually. However, I found that the display fridge itself seems to make the shelfs look transparent when they are inside, but when they have been moved out slightly they look opaque. Furthermore, I managed to produce my floor texture. I still have to work on various parts of it, but it is headed in the right direction at the moment. I also completed all my qualification posters/ certificates.  Unity can't handle Transparent textures very well because u...

Weeks 18 and 19

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 I spent the last two weeks working on a lot of small things: I Re Unwrapped walls so that they fit into one UV space and also so that the unwrap was matching up correctly. I did this because the original walls were slightly slanted due to the unwrap being faulty, however this has pushed me back slightly because now I have to fix the brick issue once again (Where the bricks come out of the wall in a small pillar section). I have to adjust them to look like actual bricks coming out of that section of wall. Furthermore I Spent time fixing transparent textures for the light and for the display fridge in engine and working out what the problems were. This was a tedious task because when going into engine you sometimes forget very basic things and have to do some research to refresh your memory, especially for me due to the fact I haven't used a transparency map in unity in over a year. I found that to use a transparency map, you need the alpha layer of the map to be the transparency, m...